![]() Although this will disappoint those who were hoping for a more substantial RPG, at least the battles can be engaging, even if repetitive. Many RPGs are combat intensive, but combat is virtually the entire focus of Ruins of Myth Drannor. Since the skeletal plot is completely linear and there are no meaningful opportunities to role-play characters of varying alignments or motivations, the emphasis of the game is almost exclusively on tactical combat. There are very few nonplayer characters to interact with, and no depth to your interactions with those characters. Those plans were either changed or significantly reduced in scope, since the game's dungeon layouts are simplistic and largely devoid of distinctive features. Myth Drannor is one of the most famous cities in D&D's Forgotten Realms milieu, and early in the game's design the developers indicated that they were going to incorporate existing maps and other source material from tabletop D&D to flesh out environments. Instead, as the name suggests, the game is almost entirely set within the labyrinthine ruins of the ancient city of Myth Drannor, and gameplay primarily consists of tactical combat interrupted by brief spelunking interludes. ![]() Ruins of Myth Drannor doesn't attempt to provide an expansive gaming world or varied gameplay. Ruins of Myth Drannor mostly consists of turn-based tactical combat. Pool of Radiance: Ruins of Myth Drannor features some good graphics and a decent adaptation of D&D's turn-based tactical combat, but the game is primarily an uninspired dungeon crawl, burdened by repetitive gameplay, a cumbersome interface, and some serious technical issues. Given that pedigree, it's surprising that the design for its belated spin-off is so lacking in ambition. It spawned the acclaimed "gold box" series of D&D games, which is still mentioned reverentially by RPG fans. Pool of Radiance was an ambitious, pioneering game that offered an effective combination of first-person-perspective exploration and tactical combat from an isometric perspective. Publishers use these marks when books are returned to them.While most early computer role-playing games were essentially crude, unauthorized adaptations of pen-and-paper Dungeons & Dragons, computer gamers weren't granted the opportunity to play a sanctioned translation of D&D until the 1988 release of Pool of Radiance. Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." Flat trays for SPI games are not graded, and have the usual problems.If excessively worn, they will be marked as "card worn." The cardboard backing of miniature packs is not graded.In most cases, boxed games and box sets do not come with dice.Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price. ![]()
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